![]() The amount of ground pollution the building generates. Topographic Lines Toggle is really good when you're trying to make roads follow contour lines, or finding a good place to put down a large building. Loading screen mod is cool because you get to see just how hard the game is fucking your RAM. If the building can produce electricity how much does it produce. Network extensions 2 gives you a bunch of neat new roads. This is not the place for those and they will be removed. For example a metro train has passenger capacity of 30 and a taxi 4. ![]() At the moment, Im using the vanilla roads as well as NExt2. Please do not ask questions that are already answered in the FAQ. Ive been off C:S for a bit more than a year and while I think I got up to speed when it comes to mods, Im not sure how the custom road landscape has evolved. This includes asking for help installing mods if you have a pirated copy of the game. If you notice a bug or something I forgot to update, please don't hesitate to let me know on twitter :) Welcome to CitiesSkylinesModdingĪ place for creators to discuss projects, reveal their projects and seek advice for modding Cities: Skylines Rules This is u/Elektrix_Or_GTard speaking, how'dya-do! I'm currently in the process of updating the old reddit styling. Cities: Skylines Steam Workshop Hello Old Redditors!
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